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Fields, Worktable, processors and storage.
This is not a fake interactive map. It is a labeled, practical atlas: learn the island's major regions, what each stop is for, and what to prepare before spending an in-game afternoon on the road.
Each card gives the reliable purpose of the area and a first-visit checklist. Exact NPC schedules and resource spawns can move during Early Access.
Fields, Worktable, processors and storage.
Community Center, shops, requests and the main daily service loop.
Graminova, seeds and farming profession progression.
Zerine, basic supplies, profession packs and early tool purchases.
Francis, the Angler route and the first reliable fishing loop.
Central landmark with paths toward the heights and eastern bamboo area.
Northern high ground, temple route and Youfang's regular area.
The transition from the safe island loop into combat and repair-based exploration.
Ranged enemies, glowing weak points, camps and deeper resource routes.
The game's quest marker is more reliable than memorizing a resident's schedule. Track the quest or use Find NPC, then open the map and combine nearby errands.
Do not enter with a town-shopping bag. Bring the slingshot, ammo, food and free slots, then repair camps as safe return points.